Champernowne

number-theory · 37 views
number-theoryhigh-entropy

What It Is

Provably normal number in base 256 --- uniform digit distribution but deterministic concatenation

Interpretation

Standard analysis sees: right-skewed; anti-correlated (alternating); time-irreversible (slow rise, sharp collapse); homoskedastic. The atlas finds no named structure, but the source is distinctively extreme on D4 Triality:triplet_temporal (+3.2z) — beyond what the standard bank predicts for it. It sits beside Chirikov Standard Map in the atlas (standard-bank rank 52) — a neighbor conventional features miss.

What standard analysis sees
tail heaviness0.74
asymmetry0.86
occupancy0.32
short-range corr0.12
long-range memory0.65
spectral colour0.58
periodicity0.78
complexity0.27
time-irreversibility0.06
volatility clustering0.05
multifractality0.60
dimensionality0.28
nonstationarity0.57
What the atlas adds
Atlas-extreme metrics the standard bank can’t predict for this source
D4 Triality:triplet_temporal+3.2zbank-miss 2.6σ
Zipf–Mandelbrot (16-bit):hapax_ratio+2.2zbank-miss 2.3σ

Composition

dtypeuint8
range[0, 255]
unique values256 / 16384
mean ± std69.6 ± 88.3

Render Gallery

Atlas Position

Nearest neighborDistance
Copeland-Erdős4.83
Goldbach r(2n)5.23
Chirikov Standard Map5.27cross-origin

Open in Atlas →

Which Geometries Light Up

Attractor ReconstructionAttractor Reconstruction:d2_saturationrank 4/3070.9967
D4 TrialityD4 Triality:triplet_temporalrank 2/3071.0513
Gottwald-MelbourneGottwald-Melbourne:k_variancerank 2/3070.8397
H² × ℝ (Thurston)H² × ℝ (Thurston):radial_temporal_memoryrank 1/3074.9771
LaplacianLaplacian:poisson_recovery_errorrank 5/30715.1811
PredictabilityPredictability:transition_entropy_variancerank 1/3070.1319
PredictabilityPredictability:entropy_decay_raterank 305/307-0.2172
WaveformAsymmetryWaveformAsymmetry:waveform_asymmetryrank 3/3070.9714
Zipf–Mandelbrot (16-bit)Zipf–Mandelbrot (16-bit):hapax_ratiorank 1/3070.9461
in algorithmic-bytes
alphabetical
← / → within domain · ⇧← / ⇧→ alphabetical · ⇧← / ⇧→ inside an open render = same view across sources