Rössler Hyperchaos

chaos · 36 views
chaos

What It Is

4D Rössler hyperchaotic system with two positive Lyapunov exponents --- qualitatively different from standard chaos, simultaneous expansion in two directions

Interpretation

Standard analysis sees: no strongly notable standard properties. The atlas additionally detects multi-frequency phase coupling. It sits beside EEG Seizure in the atlas (standard-bank rank 89) — a neighbor conventional features miss.

What the atlas adds
multi-frequency phase coupling+3.6z
quadratic phase coupling between distinct frequencies — multiple incommensurate tones interacting (quasiperiodic / multi-tone)
Atlas-extreme metrics the standard bank can’t predict for this source
Zipf–Mandelbrot (8-bit):entropy_nonstationarity+4.1zbank-miss 1.8σ
Nonstationarity:vol_of_vol+3.4zbank-miss 2.0σ
Visibility Graph:assortativity+3.3zbank-miss 2.4σ
Chladni:temporal_burstiness+3.1zbank-miss 2.1σ
Fisher Information:velocity_spectral_gini+2.8zbank-miss 2.1σ
Nonstationarity:metric_volatility-2.0zbank-miss 1.4σ

Composition

dtypefloat64
range[-3.387, 6.086]
unique values16222 / 16384
mean ± std0.982 ± 1.81

Render Gallery

Atlas Position

Nearest neighborDistance
EEG Seizure4.83cross-domain
EEG Healthy4.95cross-domain
EEG Eyes Closed5.03cross-domain

Open in Atlas →

Which Geometries Light Up

BispectrumBispectrum:off_diagonal_ratiorank 4/2980.8900
Catch24Catch24:SC_FluctAnal_2_rsrangefit_50_1_logi_prop_r1rank 1/2980.8800
Catch24Catch24:SC_FluctAnal_2_dfa_50_1_2_logi_prop_r1rank 3/2980.8080
Fisher InformationFisher Information:velocity_spectral_ginirank 1/2980.8345
Gottwald-MelbourneGottwald-Melbourne:k_statisticrank 1/2980.9995
MoiréMoiré:moire_peak_alpharank 296/2980.7469
Möbius-S³Möbius-S³:hopf_fiber_coherencerank 1/2980.8264
NonstationarityNonstationarity:vol_of_volrank 5/2982.4061
Visibility GraphVisibility Graph:assortativityrank 2/2980.7608
Zipf–Mandelbrot (8-bit)Zipf–Mandelbrot (8-bit):entropy_nonstationarityrank 4/2980.5616
in exotic
alphabetical
← / → within domain · ⇧← / ⇧→ alphabetical · ⇧← / ⇧→ inside an open render = same view across sources