Logistic r=3.9 (Near-Full Chaos)

iterated-maps · 37 views
iterated-mapschaotic

What It Is

Logistic map at r=3.9 --- nearly full chaos on a connected attractor (no real gaps at r=3.9; genuine periodic-window gaps in the support require lower r, e.g. r≈3.835)

Interpretation

Standard analysis sees: bounded / light-tailed; anti-correlated (alternating); blue spectrum (high-frequency power); time-irreversible (slow rise, sharp collapse); homoskedastic. The atlas additionally detects discrete-map sensitive dependence, Time Reversibility:ordinal_reversal_distance.

What standard analysis sees
tail heaviness0.11
asymmetry0.15
occupancy0.75
short-range corr0.06
long-range memory0.17
spectral colour0.94
periodicity0.26
complexity0.43
time-irreversibility0.07
volatility clustering0.08
multifractality0.21
dimensionality0.82
nonstationarity0.17
What the atlas adds
discrete-map sensitive dependence+5.1z
deterministic chaos (positive λ_max, sensitive dependence)
names a discrete-map-scoped estimate, NOT chaos in general — continuous-flow chaos (Lorenz, Rössler) reads weak/neutral here despite being genuinely chaotic; spiky arithmetic sources can false-positive on the finite-time estimate
Time Reversibility:ordinal_reversal_distance+2.6z
time-reversal symmetry breaking via Bandt-Pompe ordinal patterns
Atlas-extreme metrics the standard bank can’t predict for this source
Bispectrum:coupling_frequency_centroid+2.7zbank-miss 1.3σ

Composition

dtypefloat64
range[0.09506, 0.975]
unique values16384 / 16384
mean ± std0.591 ± 0.3

Render Gallery

Atlas Position

Nearest neighborDistance
Henon Map3.48
Logistic Chaos3.73
Tent Map4.02

Open in Atlas →

Which Geometries Light Up

Attractor Reconstruction › Attractor Reconstruction:lyapunov_maxrank 4/3060.4859
Bispectrum › Bispectrum:coupling_frequency_centroidrank 3/3060.6752
Ordinal Partition › Ordinal Partition:statistical_complexityrank 2/3060.1038
Penrose (Quasicrystal) › Penrose (Quasicrystal):phi_towerrank 302/306-1.7230
in iterated-maps
alphabetical
← / → within domain · ⇧← / ⇧→ alphabetical · ⇧← / ⇧→ inside an open render = same view across sources